Upcoming Book Chapter

I have recently completed a chapter for an upcoming edited collection about games and learning. More details will be forthcoming, as I'm not actually all too sure what I can say about it yet, other than that the process of writing the chapter was pretty grueling, and I'm quite happy with how it turned out (and it's been pretty well received by the people who have read it).

At a high level, it generally deals with questions about the evolution of game making as a process, and how that intersects with research and development into new kinds of games, particularly as that relates to people making new kinds of educational game designs. It broadly synthesizes questions about modularity and knowledge separation I first wrestled with during my open source engine evaluation, questions about process connected to game design innovation I cover in my violent eductional games spiel, and it incorporates, too, a close analysis of the historical evolution of game production processes that I covered in a lecture I gave to students in Professor Constance Steinkuehler's class at the University of Wisconsin, Madison in the spring of 2010 (which I hope to re-record and put on this website before too long).

I think it's a pretty good synthesis of a lot of the issues I'm currently grappling with about the ecosystem that generates ideas and experiments for educational game design. I'll update this space with more information about it as I learn more about its future.